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Powerhouse Quick Start Guide

[go to NCE Corp. product page]

Want to operate a locomotive almost immediately? Don't want to read lots of manuals? This Quick Start Guide is the place to begin.

PART I - TESTING OUT YOUR POWERHOUSE:

  1. Connect the long (7 foot) cable from the cab into the Powerhouse CAB BUS socket.

  2. Plug one end of the short (1 foot) cable into the Powerhouse CONTROL BUS socket that is next ot the CAB BUS socket. The other end of this wire plugs into either one of the remaining CONTROL BUS sockets. This connects the "Command Station" portion of the Powerhouse to the "Power Booster" portion.

  3. Acquire a power source with a voltage output within the range of 12-18 volts AC or 18-28 volts DC. Do not exceed these voltages as damage to the Powerhouse is certain to result. Tony's Train Exchange sells suitable power supplies for DCC. Ask for a unit that can supply at least 6.25 Amps at 16 volts AC. If you absolutely must get up and running tonight, an MRC power pack may also suffice for quick start testing purposes. The power pack must be rated for at least 40VA to complete the Quick Start setup successfully. Some of the large scale/high power MRC packs are capable of putting out 35 volts DC which will potentially damage your Powerhouse DCC system so be careful here. Some of the smaller packs may not have enough voltage to power up your new Powerhouse. If there is not enough voltage (under about 12VDC) the left hand STATUS light on the powerhouse will flash quickly. There will be a similar indication if the DCC signal from the command station is lost . You can try this by momentarily unplugging the short cable (try it when you apply power to the system in step #9). The Powerhouse is factory adjusted to put out the NMRA recommended 14.25 volts for N, HO and S scales.

  4. Connect the power source to the Command Station's power terminals and the Power Station's power terminals as shown below (do not plug it in to the wall yet):

    Obtain a length or two of flex track to be used as your DCC quick start test track. Better yet, use that old circle of snap track you've had kicking around for years. Do NOT connect the Powerhouse up to your layout yet. We want you to test the operation of your new DCC system without the complication of troubleshooting any layout wiring, closed gaps, broken switch points, etc. Once you are confident that your new Powerhouse DCC system is up and running as advertised then hook it up to the layout (after finishing the Quick Start Guide). If you have a locomotive with a DCC decoder already installed, connect two wires from your test track to the TRACK terminals of the Powerhouse and skip to step #7. We recommend you get at least one decoder installed by a dealer or locomotive manufacturer just so you have a good example of how it's done.

  5. Strip about ¼" of the insulation from the red and black wires of one of the supplied decoders and connect them to the TRACK terminals of the Powerhouse. Strip about ¼" from the orange and gray wires and connect them to the loop of Snap-Track. This will allow you to run a locomotive on the loop just as if it had the decoder installed, but without having to learn how to install a decoder just to test out your new system. Any remaining wires from the decoder will remain unconnected for now. See figure below.

  6. Place a locomotive on the track have a decoder installed inside of it. Do not use a decoder-equipped locomotive at this time.

  7. Carefully inspect all wiring to make sure proper connections have been made. Do not permit unused decoder wires to touch each other. A piece of tape helps here.

  8. Now double check all steps to be sure wiring is correct. Especially the decoder wiring.

  9. Plug in the power source and/or turn on the power.

  10. After about 3 seconds the display of the cab should show something like:

    LOC:003  00:03AM
    FWD:000  -------
    

    This is what we call the "NORMAL DISPLAY". The fast clock in the upper right hand corner will most likely show a different time.

    The following cab buttons must be pressed in the proper sequence to acquire control of the locomotive #3 (in the above example locomotive #3 is already selected):

    1. Press SELECT LOCO button once
    2. Press the "3" button once. DO NOT press 0 then 3.
    3. Press ENTER

    Note: By convention, all locomotive decoders have their short address set to 3 at the factory.

    CAB TIP - If you make a mistake while entering numbers on the cab just keep pressing more numbers until the number entry field clears, then enter the correct numbers.

    CAB TIP #2 - Whenever the cab is waiting for you to enter data (a flashing black square is on the screen at the point where the numbers will go) you can press the PROG key to "escape" what you were doing and return to normal operation mode.

    CAB TIP #3 - Whenever you have pressed a button (such as SELECT LOCO) and you want to keep what ever number that is already on the screen just press ENTER.

  11. To operate the locomotive, the following controls are used:
    1. The speedwheel will increase/decrease speed. The speed control buttons that flank the speedwheel may also be used as desired to control the loco speed
    2. Pressing the DIRECTION button will cause the loco direction to change.

    CONGRATULATIONS! You are now operating one locomotive with DCC control. In most cases, less than fifteen minutes has elapsed since you started reading this Quick Start Guide.

  12. If you wired a decoder to the track in step #6 you will need to disconnect it from both the Powerhouse and the track at this time and connect your test track to the TRACK terminals of the Powerhouse.

    Operating one locomotive is fun -- for awhile. But operating two or three locomotives is a lot more fun for a much longer time. Advancing beyond DCC testing requires decoder installation into locomotives and perhaps a few straight pieces added to your circle of track. Consult the decoder installation sheet provided separately. After you have at least two locomotives with decoders installed we can continue with the objective of two locomotives simultaneously operating under DCC control. To accomplish this, both decoders need to be installed in their respective locomotives and at least one decoder will need to be programmed with a different address.

    To proceed beyond this point you need at least one locomotive with a DCC decoder installed.

PART II - PROGRAMMING A LOCOMOTIVE ADDRESS

  1. The first item of business in this section is to connect a programming track We simply use an old piece of snap track connected to the PROGRAMMING TRACK terminals of the Powerhouse ('terminal' tracks work great for this). The programming track should always be electrically separate from the main line.

  2. Put a locomotive with an installed decoder on the programming track.

  3. Press the PROG button four times to get to the programming track menu. Your cab should read:

    SEL MODE xx:xxPM
    USE PROGRAM TRK
    

    xx:xx represents the fast clock which may display any time at this point

    TIP - In the future you can use a shortcut to get to the programming track, from the normal operating display press PROG then 4 (the programming track menu is the fourth menu when pushing PROG)

  4. Press ENTER to use the programming track and you will see:

    PROG TRK  xx:xxPM
    1=STD 2=CV 3=REG
    

    NOTE: The left hand STATUS light of the Powerhouse will flash rapidly indicating that the power booster portion of the system has turned off track power. This is normal and indicates the main track power is off

  5. Press "1" to use standard programming. You will see:

    MAIN OFF  xx:xxPM
    MANUFACTURER:___
    

    After a moment the blank space after MANUFACTURER will be filled in with "011" which is the NMRA code for NCE Corporation.

    If you get a CAN NOT READ CV message the decoder is not responding. Check the locomotive, decoder and programming track wiring.

  6. Press ENTER read the decoder version (this will vary depending upon which model decoders were shipped with your system).

  7. Press ENTER once more to read the "short" address of the decoder. You will see:

    MAIN OFF  xx:xxPM
    SHORT ADDR:  003
    

    By convention all DCC locomotive decoders are set to short address #3 at the factory. If your decoder has not had its address changed you will see a short (2 digit) address of 3 here. We are going to accept the existing Short Address by just pressing ENTER to accept the value already programmed by the factory.

    TIP - A decoder can have 2 different addresses, the Short Address (values from 1-127) and the Long Address (sometimes called 4 digit with a range of 0000-9999). A decoder can use one or the other but not both at the same time. Some entry level decoders such as MRC can only use the Short Address.

  8. Next you will see the Long Address (normally factory set to 0000). It may take a up to 30 seconds to read the long address. This is the one we will change.

    You will probably want to enter the number on the side of locomotive as the Long Address. Type in the number of the locomotive and press ENTER. You have just changed the Long Address (but it is not activated yet).

  9. Press ENTER to accept the existing acceleration value (we'll change it later)

  10. Press ENTER to accept the existing deceleration value (we'll change it later)

  11. Press ENTER to accept the existing start voltage (we'll change it later)

  12. You should now see:

    SET CFG? xx:xxPM
    ENTER=NO   1=YES
    

    The configuration menu is where we activate the Long Address so press "1" to get to:

    DIR BIT?  xx:xxPM
    ENTER=NORM 1=REV
    

    Press ENTER here to have the decoder run in the "normal" direction

    SPD STEP  xx:xxPM
    ENTER=28    1=14
    

    Press ENTER here for the decoder to use 28/128 speed mode

    DC MODE   xx:xxPM
    ENTER=NO  1=YES
    

    Press "1" here to enable analog DC conversion so your decoder will automatically detect if you are running on a regular DC layout. You will see:

    SPEEDTBL  xx:xxPM
    ENTER=STD 1=ALT
    

    Press ENTER here to keep using the 'standard' factory speed table. Then see:

    ADDRESS   xx:xxPM
    ENTER=S   1=LONG
    

    Press "1" here to activate the long address (finally)

    Press ENTER again to skip programming the speed table.

    Press ENTER again to skip programming CVs (configuration variables)

    You have just completed the hardest part of DCC… programming the locomotive on the programming track.

    By now the left status light of the Powerhouse will be glowing steadily indicating that track power has been restored. If not press PROG to escape from programming and back to the normal operating display. Put your freshly programmed locomotive on the test track.so you can run it.

  13. To select the locomotive:
    1. Press SELECT LOCO button
    2. Press the digits corresponding to the Long Address you just programmed..
    3. Press ENTER

    At this point you should have control of the locomotive. Now is the time to program up a second locomotive and run them both.

RUNNING TWO LOCOMOTIVES WITH ONE CAB

  1. Select the first locomotive you wish to run using the above procedure (step #13)

  2. Press RECALL to store this locomotive in one of the internal recall "slots" of the cab. The display of the cab will now show a locomotive of 000 selected.

  3. Select the second locomotive and start running it.

  4. By pressing RECALL you can toggle back and forth between the two different locomotives.

At any time you can select a new locomotive "over the top" of any locomotive already on the display. The existing locomotive will be forgotten by the cab with the new one taking it's place. Any locos in RECALL will still be there.

Congratulations, you have full multitrain operation with DCC. This concludes the testing of the system Now is probably the time to hook the Powerhouse up to your layout. Make sure that your layout wiring can stand a continuous 5 Amps of current. We recommend a minimum of #16 feeder bus, preferably #14 and at least #22 AWG power drops from the rails to the feeder bus.

PART III - DCC OPERATIONS:

The following part of this Quick Start Guide will familiarize you with most of the features of the Powerhouse DCC system. Powerhouse DCC System Reference Manual can be consulted for other specific technical information, system limits, specifications etc. If you have questions regarding items not covered in our manuals the company phones are usually manned from 8:30 AM to 6:00PM Eastern time. We do run a second factory shift in the evening from 5:00PM until midnight several nights a week. There is not always someone in the offices on these nights but if you leave a message someone may be around to hear it and pick up the phone. The sales and help number is 716-671-0370.

Each following part will cover use of one subject or feature of the Powerhouse DCC System.

A FINAL COMMENT: The material contained in this Quick Start Guide is neither complete nor comprehensive. It is not a substitute for reading the other manuals describing the POWERHOUSE DCC system. Once the initial thrill of running one or two locomotives wears off, it is seriously suggested that you take the time to read our System Reference Manual. While it may appear intimidating at first, it is actually easy to read and very informative.

Phone: (716) 671-0370
FAX : (716) 671-9337
E-mail: JSCORSE@AOL.COM

ADJUSTING DECODER PARAMETERS WHILE ON THE MAINLINE.

A multitude of decoder parameters (normally called Configuration Variables or CVs) can easily be adjusted. You can use the PROGRAMMING TRACK (already covered in Quick Start) or PROGRAMMING ON THE MAIN (the official term is Operations Mode Programming). Programming on the main is much easier on your rolling stock as you don't have to handle the locomotive to get it over to the programming track. Note: MRC, Lenz and Digitrax 120 series decoders do not support this mode of programming. You must use take locomotives with these decoders to the programming track to change any parameters. All NCE, System One, Ramtraxx, and Digitrax 140 series decoders will work fine on the main.

  1. Press PROG once to get to:

    SEL MODE  xx:xxPM
    PROGRAM ON MAIN
    

  2. Press ENTER to access PROGRAMMING ON THE MAIN.

  3. The locomotive you are currently controlling is shown on the cab display. If this is not the locomotive you wish to program you can type in a new address. Otherwise just press ENTER to program the one you are controlling. You will be presented with the following menu:

    LOC: xxx  xx:xxPM
    1=CON 2=CV 3=CFG
    

    Press '2' to program by CV number.

  4. You are prompted to enter the CV number. To change the start voltage we will program CV #2. Press '2' then ENTER.

  5. Next enter the value (try 30 for a dramatic effect… you can always change it to a lower value) then press ENTER. As you press ENTER you may be able to hear a soft 'click' in the locomotive. The is the decoder momentarily blipping the motor to acknowledge the programming commands (this happens on the programming track too).

  6. Press PROG to escape back to normal operation mode and try running the locomotive. If the loco is a pretty good runner it will take off like a jack rabbit because we have set the start voltage too high. Go back to step #1 and program CV 2 to a lower (saner?) value such as 4 or 5. Try different values until you get the best start when you crack the throttle.

    Some Useful CV numbers:

    CV DESCRIPTION
    1 Short address (can not program if already activated)
    2 Start voltage
    3 Acceleration rate
    4 Deceleration rate
    17 Long Address (can not program if already activated)
    19 Consist address (add 128 if the direction in the consist is reversed)

SELECTING AND CONTROLLING A LOCOMOTIVE

SELECTING A LOCOMOTIVE

To select a locomotive, press SELECT LOCO. Enter the locomotive address (usually the number on the side of the loco) and press ENTER.

NOTES: A decoder can have 2 different addresses, the Short Address (values from 1-127) and the Long Address (sometimes called 4 digit with a range of 0000-9999). A decoder can use one or the other but not both at the same time. Some entry level decoders such as MRC can only use the Short Address.

As you see above, the range of the short and long addresses overlap at the low end. You can have a long address of 6 and a short address of 6. They are not the same. To use a short address (range 1-127), select it on the cab by entering only the significant digits (no 'leading' zeros). To enter a long address in the range of 1-127 put a zero before the digits. A long address between 1 and 127 will have and asterisk (*) before the loco address as on the cab display as below:


LOC:*006 xx:xxPM
FWD:025  -------

We find that most modelers rarely use long addresses in the 1-127 range.

CONTROLLING HEADLIGHTS AND OTHER DECODER FUNCTIONS

Pressing HEADLIGHT (or the '0' key) will alternately turn the headlight of the locomotive on and off with each button press.

To toggle other function simply press the number key that corresponds to the function you wish to control. ie: The '1' key controls function 1.

Your cab will display which functions are on and off in the lower right corner of the display. The letter 'L' stands for Headlight (Function 0) and numbers 1-6 stand for functions 1-6 (functions 7 & 8 are not displayed on the cab but work if you push the buttons). In the example below the headlight, functions 2 and 6 are on.

LOC:4449 xx:xxPM
FWD:025  L-2---6

CONSISTS - OLD AND ADVANCED CONSISTS EXPLAINED

Before setting up any consist an explanation is needed to understand the operating differences between the old style consist (required by MRC and Digitrax 120 series decoders) and the advanced consist operations (all others).

ADVANCED

Besides the Long and Short addresses advanced decoders have an additional short (1-127) address for consist operation located at CV19. Selection of the Long or Short address is done by choosing the long/short selection in CFG programming (also known as CV29). See PROGRAMMING ON THE MAIN or the PROGRAMMING TRACK sections in the QUICK START portion of the manual. A consist is activated when the Consist Address (CV19) is something other than 0 or 128.

A decoder is added to a consist when the Powerhouse Command Station sends an advanced decoder a command to set the consist address to the consist number. The decoder will now use the consist address for speed and direction commands. This has many advantages including less need for communications on the track and no keeping track of consist set-ups on the layout.

Each loco in an advanced consist will still respond to function or programming commands at the original address. This means that the operator can turn on or off lights and other functions for each loco individually.

To kill an entire consist, a command is broadcast on the tracks for each decoder with that consist address to clear its consist address and return to individual operation. Locos can also be added to or dropped from the consist on an individual basis.

OLD STYLE (also called Brute Force or Universal consisting)

The command station builds and keeps track of each consist in the memory of the Command Station and each command to the consist from the Cab generates a separate command to each of the decoders in the consist. Use this method of building a consist for MRC and Digitrax 120 series decoders. You can also add advanced consists as members of an old style consist

To kill a consist the memory of that consist is cleared within the command Station. The decoder does not know it is in a consist.

TO SETUP AN ADVANCED CONSIST

Press SETUP and you will get the following prompt on the cab display

CONSIST  xx:xxPM
ENTER=ADV  1=OLD

This screen allows you to choose the type of consist to be created. For those consists that only contain advanced decoders, press ENTER to select the advanced mode.

SETUP    xx:xxPM
CON ADDR:   _

The consist number can be any number from 1 through 127. Enter a number followed by pressing the ENTER key. There is nothing scared about the consist number except it must be different from any other short addresses on the layout. We usually start numbering consists at 127 and work down from there.

SETUP    xx:xxPM
LEAD LOCO:  _

This prompt will allow you to enter a lead locomotive number (makes it easy to turn the headlight on/off and other things. You can enter a short or long address here corresponding to the lead locomotive in your consist. The consist can later be selected by either the consist address or by the lead locomotive number. It makes it easy when you have lots of consists sitting in staging tracks if you can call up the train by the lead loco number rather than an invisible consist number.

SETUP    xx:xxPM
DIR THIS LOCO: F

If the lead loco will be facing 'forward' in the consist just press ENTER to accept the forward direction. If its direction of travel will be reversed (loco faces 'backward') press the DIRECTION key to reverse it.

CON:127  xx:xxPM
ADD LOCO:   _

Enter the second loco number (decoder address) for the consist followed by pressing the ENTER key. Note: There is no limit to the number of locomotives assigned to an advanced consist.

CON:127  xx:xxPM
DIR THIS LOCO: F

Treat this screen as you did with the lead locomotive.

The above two screens will be repeated so that you can add all of the locos in the consist. Once the consist is complete, press ENTER with no loco number on the ADD LOCO screen.

ADDING OR DROPPING LOCOS WITH AN ADVANCED CONSIST

ADDING A LOCO

Press ADD LOCO

ADD LOCO xx:xxPM
CON ADDR:   _

Enter the number of the existing consist (either the consist address or the lead loco number) to which the loco is to be added and then press the ENTER key.

CON:127  xx:xxPM
ADD LOCO:   _

Enter the loco number (decoder address) followed by the ENTER key.

CON:127  xx:xxPM
DIR THIS LOCO: F
If the locomotive will be facing 'forward' in the consist just press ENTER to accept the forward direction. If its direction of travel will be reversed (loco faces 'backward') press the DIRECTION key to reverse it.

The above two screens will be repeated so that you can add all of the locos in the consist. Once the consist is complete, press ENTER with no loco number on the ADD LOCO screen.

DROPPING A LOCO

Press DELETE LOCO

DEL LOCO  xx:xxPM
ENTER LOCO:  _
Enter the address of the locomotive you wish to drop from the consist.

This will drop the particular loco from whatever consist it was part of. There is no need to know the consist number for this operation. You can now select this loco by it normal address and drive it away.

CLEARING AN ADVANCED CONSIST

Press CLEAR

DEL LOCO  xx:xxPM
ENTER LOCO:  _

Enter the consist (or lead loco) number and press ENTER. This sends a command to all decoders with this consist address to clear consist address. All loco's that were assigned to this consist will no longer respond to the consist address.

SETTING UP AN OLD STYLE CONSIST

Press SETUP

CONSIST  xx:xxPM
ENTER=ADV  1=OLD

For those consists that will contain any of the basic decoders such as MRC or Digitrax 120 series, press 1. Please note that our limit on an old style consist is four locomotives per consist. The initial display will be as follows:

CON: 000 xx:xxPM
000 000 000

This screen is displayed to show all 4 locos in the consist. There are currently no locos in this consist so they are set to 000. Press the ENTER key to continue.

Press the ADD LOCO key.

CON: 000 xx:xxPM
ADD LOCO:   _

Enter the loco number followed by the ENTER key. The first loco to be added will be the lead loco (the loco number displayed on the screen during normal operation). The consist will respond to this number.

CON:4449 xx:xxPM
DIR THIS LOCO: F
The loco direction is assumed to be forward, if it is to operate in reverse press the DIRECTION key. This informs the Powerhouse which direction the loco is facing in the consist line-up. Press the ENTER key to continue.

Press ADD LOCO for each loco to be added. This operation leaves the consist as the active unit for this Cab. By pressing RECALL the operator can change to another loco/consist but the old style consist will stay with this Cab until it is either passed by assigning it to another Cab or is cleared. When you are done adding locomotives press ENTER or PROG at the ADD LOCO prompt to escape.

OLD STYLE CONSIST ERRORS:

CON:4449 xx:xxPM
CAN NOT ADD LOCO

If you get this message the consist already contains four loco's which is the maximum amount that we support in this style of consist. Press ENTER to continue. There will be a follow-up screen as below:

CON:4449 xx:xxPM
CONSIST NOW FULL

This screen reaffirms the previous screen. Press the ENTER key to continue.

SCREEN DISPLAYED WHEN OPERATING OLD STYLE CONSISTS.

CON:4449 xx:xxPM
 078R  023 4254R

The R indicates that the loco is backwards in the consist.

  • Loco 4449 is the Lead Loco.
  • Loco 78 is an basic (MRC/DIGITRAX) decoder operating backwards.
  • Loco 23 is operating 'forward".
  • Loco 4254 is operating backwards.

ADDING/ DROPPING OR CLEARING AN OLD STYLE CONSIST

ADDING A LOCO TO AN OLD STYLE CONSIST

The Cab must have the old style consist as the active loco. Press the ADD LOCO key.

CON: 000 xx:xxPM
ADD LOCO:   _

Enter the loco number followed by the ENTER key. The first loco to be added will be the lead loco (the loco number displayed on the screen during normal operation). The consist will respond to this number.

CON:4449 xx:xxPM
DIR THIS LOCO: F

The loco direction is assumed to be forward, if it is to operate in reverse press the DIRECTION key. This informs the Powerhouse which direction the loco is facing in the line-up facing . This effects only the direction of the loco, not lighting. Press the ENTER key to return to normal operations.

DROPPING A LOCO FROM An OLD STYLE CONSIST

The Cab must have the old style consist as the active loco. Press DELETE LOCO

DEL LOCO  xx:xxPM
ENTER LOCO:  _

Enter the address of the locomotive you wish to drop from the consist. This will drop the particular loco from the consist it was part of.

CLEARING AN OLD STYLE CONSIST

The Cab must have the old style consist as the active loco. Press CLEAR

KILL?   xx:xxPM
ENTER=NO  1=YES

Press 1 to clear the consist from the Command Station memory.

We welcome comments or suggestions from readers; please write or call.

  Phone: 800-978-3472 or 802-878-5005.
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